DeltaTime in Unity3d
Detlatime - Deltatime is time between the last and current frame. - You must never use Deltatime for inputs that is why it is always frame indepe…
Detlatime - Deltatime is time between the last and current frame. - You must never use Deltatime for inputs that is why it is always frame indepe…
A draw call is a call to the graphics API to draw objects, while Batch is a group of draw calls to be drawn together. Unity uses two technique Dyna…