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Showing posts from March 4, 2022Show all

DeltaTime in Unity3d

Update()

Detlatime - Deltatime is time between the last and current frame. - You must never use Deltatime for inputs that is why it is always frame indepe…

Batching In Unity

Unity3d

A draw call is a call to the graphics API to draw objects, while Batch is a group of draw calls to be drawn together. Unity uses two technique Dyna…

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Update, LateUpdate, FixedUpdate – Which one should you use?

Update, LateUpdate, FixedUpdate – Which one should you use?

Batching In Unity

Batching In Unity

RequireComponent attribute in Unity

RequireComponent attribute in Unity

OnBecameVisible() and OnBecameInvisible() in Unity

OnBecameVisible() and OnBecameInvisible() in Unity

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