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Showing posts with the label DestroyShow all

Destroy() vs DestroyImmedidate()

Monobehaviour

Destroy() - Destroy the object at the end of frame. DestroyImmedidate() - It will not wait for the frame to end. - It will not wait for the frame …

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Unity Lifecycle Events : Execution Order of Event Functions

Unity Lifecycle Events : Execution Order of Event Functions

Batching In Unity

Batching In Unity

Destroy() vs DestroyImmedidate()

Destroy() vs DestroyImmedidate()

OnBecameVisible() and OnBecameInvisible() in Unity

OnBecameVisible() and OnBecameInvisible() in Unity

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