Destroy() vs DestroyImmedidate()
Destroy() - Destroy the object at the end of frame. DestroyImmedidate() - It will not wait for the frame to end. - It will not wait for the frame …
Destroy() - Destroy the object at the end of frame. DestroyImmedidate() - It will not wait for the frame to end. - It will not wait for the frame …
Following are the Most Commonly Used Monobehaviour Function used in Unity 3D. Awake() OnEnable() Start() FixedUpdate() Update() LastUpdate…