- A Texture is an image file.
- A Texture type contains a list of presets.
- Wrap mode controls how the texture is mapped on the render field. This setting works for both 2d elements and 3d elements.
- Wrap mode contains, Repeat will repeat the texture field and Clamp will stretch the edge of the texture.
- Filter mode controls how the graphics card render the texture when it is stretch by 3d transformations.
- These are effectively quality settings, Trilinear being the best and Point being the basic.
- Aniso level controls the quality of texture when rendered at the step angles.
- Format sets the compression technique.