- A Texture is an image file.

-  A Texture type contains a list of presets.


Advanced will expose all of the available property in texture importer.

Wrap mode controls how the texture is mapped on the render field. This setting works for both 2d elements and 3d elements.

- Wrap mode contains, Repeat will repeat the texture field and Clamp will stretch the edge of the texture.


- Filter mode controls how the graphics card render the texture when it is stretch by 3d transformations.

- These are effectively quality settings, Trilinear being the best and Point being the basic.

- Aniso level controls the quality of texture when rendered at the step angles.

- Format sets the compression technique.