RequireComponent attribute in Unity
- The RequireComponent attribute automatically adds the required components as dependencies. - Add the " RequireComponent " will automatic…
- The RequireComponent attribute automatically adds the required components as dependencies. - Add the " RequireComponent " will automatic…
- Rigidbody are the component that allow a game object to be effected by physics. - They allow the game object to fall under gravity and physics prop…
- Transform is the main way to move,rotate and scale game object in your scene. - Every game object has transform by default. - Position,Rotation …
Detlatime - Deltatime is time between the last and current frame. - You must never use Deltatime for inputs that is why it is always frame indepe…
A draw call is a call to the graphics API to draw objects, while Batch is a group of draw calls to be drawn together. Unity uses two technique Dyna…
Is it Possible to Collide Two Mesh collider ? Yes, It is Possible. - Two Mesh Collider can not have interaction unless at least one of the is Conv…