- Transform is the main way to move,rotate and scale game object in your scene.

- Every game object has transform by default.

- Position,Rotation and Scale are represents as a Vector3.

- transform.position set the transform global position.

- transform.eularangles set the transform global rotation.

- transform.localScale set the transform global scale.

- Rotation is measure in degree.

- Scale of the object define how large it when compared to its original native size.