- Transform is the main way to move,rotate and scale game object in your scene.
- Every game object has transform by default.
- Position,Rotation and Scale are represents as a Vector3.
- transform.position set the transform global position.
- transform.eularangles set the transform global rotation.
- transform.localScale set the transform global scale.
- Rotation is measure in degree.
- Scale of the object define how large it when compared to its original native size.