Rigidbody in Unity 3d || Unity Component
- Rigidbody are the component that allow a game object to be effected by physics. - They allow the game object to fall under gravity and physics prop…
- Rigidbody are the component that allow a game object to be effected by physics. - They allow the game object to fall under gravity and physics prop…
- Transform is the main way to move,rotate and scale game object in your scene. - Every game object has transform by default. - Position,Rotation …
Mesh Collider has a property called Convex. Let see, What is do ! - If you set convex to true , your mesh collider won't have any holes or entr…
Is it Possible to Collide Two Mesh collider ? Yes, It is Possible. - Two Mesh Collider can not have interaction unless at least one of the is Conv…