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Continue and Break in C#

method

- The break statement breaks out of the loop. Example :- Jumps out of loop when "i" is 2 - continue will skip the single iteration in …

Camera Component In unity || Unity Component

View Frustum

- Camera Takes Content of our scene and display it to to our Players. - Camera will render everything that's is in front them and within our vi…

Transform Component In unity || Unity Component

Unity3d

- Transform is the main way to move,rotate and scale game object in your scene. - Every game object has transform by default. - Position,Rotation …

Generics in Unity 3d

method

- Generics allows you to write your class or function in a way that you don't specifically define any particular type . - So than when you use…

Interface and Abstract Class in C#

Interface

- An Interface is class that is used to define methods and properties. - Abstract class are allowed to define data. - One difference is that ab…

Convex in Mesh Collider in Unity3d

Mesh Collider

Mesh Collider has a property called Convex. Let see, What is do ! - If you set convex to true , your mesh collider won't have any holes or entr…

Value Type & Reference Type in C#

Variable

We can Categorized variable into Value Type and Reference Types . - Value Type contain the value directly while the variable of reference type c…

Class vs Stuct

Value Type

- Class are allocated in the heap and therefore subject to garbage collection. - Struct are allocated on the stack and do not feed in the garbage …

DeltaTime in Unity3d

Update()

Detlatime - Deltatime is time between the last and current frame. - You must never use Deltatime for inputs that is why it is always frame indepe…

Batching In Unity

Unity3d

A draw call is a call to the graphics API to draw objects, while Batch is a group of draw calls to be drawn together. Unity uses two technique Dyna…

Collide Two Mesh Collider ?

Unity3d

Is it Possible to Collide Two Mesh collider ? Yes, It is Possible. -  Two Mesh Collider  can not have interaction unless at least one of the is  Conv…

Destroy() vs DestroyImmedidate()

Monobehaviour

Destroy() - Destroy the object at the end of frame. DestroyImmedidate() - It will not wait for the frame to end. - It will not wait for the frame …

Update(),Fixed Update() and LateUpdate()

Update()

Update() - Called Once Per frame. - If the game is running at 24 FPS (Frame per Seconds) the it will be called 24 time in Seconds. - It is mostly use…

Most Commonly Used Monobehaviour Function used in Unity 3D

Monobehaviour

Following are the Most Commonly Used Monobehaviour Function used in Unity 3D.   Awake()   OnEnable()  Start()   FixedUpdate()   Update()   LastUpdate…

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Interface and Abstract Class in C#

Interface and Abstract Class in C#

Value Type & Reference Type in C#

Value Type & Reference Type in C#

Event System in Unity: Simplify Your Code with C#

Event System in Unity: Simplify Your Code with C#

Continue and Break in C#

Continue and Break in C#

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