Continue and Break in C#
- The break statement breaks out of the loop. Example :- Jumps out of loop when "i" is 2 - continue will skip the single iteration in …
- The break statement breaks out of the loop. Example :- Jumps out of loop when "i" is 2 - continue will skip the single iteration in …
- Camera Takes Content of our scene and display it to to our Players. - Camera will render everything that's is in front them and within our vi…
- Transform is the main way to move,rotate and scale game object in your scene. - Every game object has transform by default. - Position,Rotation …
- Generics allows you to write your class or function in a way that you don't specifically define any particular type . - So than when you use…
- An Interface is class that is used to define methods and properties. - Abstract class are allowed to define data. - One difference is that ab…
Mesh Collider has a property called Convex. Let see, What is do ! - If you set convex to true , your mesh collider won't have any holes or entr…
We can Categorized variable into Value Type and Reference Types . - Value Type contain the value directly while the variable of reference type c…
- Class are allocated in the heap and therefore subject to garbage collection. - Struct are allocated on the stack and do not feed in the garbage …
Detlatime - Deltatime is time between the last and current frame. - You must never use Deltatime for inputs that is why it is always frame indepe…
A draw call is a call to the graphics API to draw objects, while Batch is a group of draw calls to be drawn together. Unity uses two technique Dyna…
Is it Possible to Collide Two Mesh collider ? Yes, It is Possible. - Two Mesh Collider can not have interaction unless at least one of the is Conv…
Destroy() - Destroy the object at the end of frame. DestroyImmedidate() - It will not wait for the frame to end. - It will not wait for the frame …
Update() - Called Once Per frame. - If the game is running at 24 FPS (Frame per Seconds) the it will be called 24 time in Seconds. - It is mostly use…
Following are the Most Commonly Used Monobehaviour Function used in Unity 3D. Awake() OnEnable() Start() FixedUpdate() Update() LastUpdate…